Not Trained For This

This group project have been made at the end of the 2024 school year. My role was Game / Puzzle Designer.

2024

Group project



GENERAL INFORMATIONS

Adventure Game

Unreal Engine 5

5 Weeks of Works

5 GDs / 5 GAs

End of year project of 2024




KEY INTENTIONS

Investigation trough character swap

Narrative impact on the investigation

Unique ability per character



GENERAL INFORMATIONS

Adventure Game

Unreal Engine 5

5 Weeks of Works

5 GDs / 5 GAs

End of year project of 2024




KEY INTENTIONS

Investigation trough character swap

Narrative impact on the investigation

Unique ability per character



GENERAL INFORMATIONS

Adventure Game

Unreal Engine 5

5 Weeks of Works

5 GDs / 5 GAs

End of year project of 2024




KEY INTENTIONS

Investigation trough character swap

Narrative impact on the investigation

Unique ability per character




MY ROLE & TASKS


Game / Puzzle Designer


Creating 3 puzzles for the vertical slice

POCKET WATCH PUZZLE

TOOL PUZZLE

Consolidating the narrative

Creating a persona

Finding barks and songs




MY ROLE & TASKS


Game / Puzzle Designer


Creating 3 puzzles for the vertical slice

POCKET WATCH PUZZLE

TOOL PUZZLE

Consolidating the narrative

Creating a persona

Finding barks and songs




MY ROLE & TASKS


Game / Puzzle Designer


Creating 3 puzzles for the vertical slice

POCKET WATCH PUZZLE

TOOL PUZZLE

Consolidating the narrative

Creating a persona

Finding barks and songs

CONSOLIDATING THE NARRATIVE


our goal was to consolidate the narrative

in order to help all the professions within

our group to know where we where going.


As it was also in the particular style of

wes anderson, we had to learn more

about the specificities that we have

to add to the project.


About making the puzzles, it is also

very important to know where we are,

what we are doing and the limits we

cannot cross.


I came up with a lot of ideas that weren't

always what we were looking for,

but which Sometimes managed to inspire

new ideas!

It have taken 2 weeks for this task.

CREATING A PUZZLE DOUMENT


As oral communication can a lot of time

leads to misunderstandings, it was

mandatory to have a step by step puzzle

document wich shows how it works.


We have 2 differents puzzles :

  • The pocket watch puzzle is only using

the props, wich was a problem given

our extensive level design.

  • It's why the lobster pick puzzle has to

use the level space. (in the end, it didn't

made any difference : 1/8 of the available

space was used.)


Try to stay to the right path of the wes

anderson universe was tough, wich lead us

to waste time and our focus on what we

wanted.

It have taken 2 weeks for this task.


noises AND SONGS


We were lost at our foggy universe, so

finding the right musics to fit our intentions

was quite a challenge.


Our vertical slice is to find time for an aliby

for a character. But as the song have to be

chill, it also have to be mysterious, because

event though we are player all the chara-

cters, we don't know who is/are the killer(s).


It was finally settled on jazz music with a

moving train noise.


For the noises, it only have to match the

texture that was being interacted with.


With only 2 characters, the lack of songs

and noises, have gave a dead rather than

mysterious effect.